Part 50: Yggdrasil's Apex
Update 41: Yggdrasil's Apex
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Mad Crawler
HP: 779, STR: 40, TEC: 29, VIT: 31, AGI: 26, LUC: 31
Skills:
Crazed Fang: Uses the head. Deals 140% melee STR-based Bash damage to one target, with splash damage. Attempts to inflict fear on hit targets, with a 70% base chance. Has an 80% speed modifier and 99 base accuracy.
- Normal:
Dark Claw. 50% chance. Sells for 326 en. 1 needed to make
Purple Khakkara (+95 ATK, +4 TEC, +4 VIT). 3 needed to make
Black Armor (+60 DEF).
"The small and toxic claw of a Mad Crawler. Take caution when dealing with its venom."
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Disable resistances:
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A giant caterpillar whose sharp fangs are no trifling matter.
Mad Crawlers are another enemy I hate. Crazed Fang hurts like hell to begin with and fear really sucks to get hit by as well. Combined with Wind Cutters or, god forbid, Great Moths, they can pretty easily cause a game over or two.
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At least their low VIT and low HP means they don't take hits well--that's basically 50% of the thing's HP.
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I don't believe I've mentioned this before, but petrified party members do get one positive effect, weirdly enough: they take half damage from all sources.
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Refresh now targets a row instead of just one party member, but also now costs 20 TP.
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This event occurs automatically as soon as we enter this small area.
SYSTEM: The air is thin at this high altitude, but your breathing is surprisingly easy. If you wish, you can rest from your long walk here and spend some time enjoying the breathtaking sight.
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SYSTEM: Thinking this the perfect place to rest, the party takes a seat. You take a long, soothing rest as you enjoy the cool breeze.
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SYSTEM: All agree that it was a well-deserved break, but just as you prepare to resume your trek... Suddenly, you feel a piercing gaze directed toward you from the area's center!
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https://zippy.gfycat.com/FaintTameBordercollie.webm (No GIF version available)
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SYSTEM: Though it is still far away, the sight of it chills you to your core! The monster with the brilliantly-colored wings must be the Queen of the Skies you are tasked with defeating!
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SYSTEM: You wait, half paralyzed with dread, but the winged monster shows no sign of approaching your party. For that matter, you have no means of getting at it easily either. You decide that your best recourse would be to search for a path leading to where the Queen of the Skies awaits.
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It's as the game says: we have no way to get to Harpuia's platform from here. Just off-screen are some stairs going down; remember all the empty central areas on previous floors? We gotta go through those before we get to Harpuia.
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Before that, though, let's map out the small northern area.
This frog's really easy to bait into an empty space. Just walk to this corner, walk forward, walk back, and it'll jump off the edge.
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I would've rather had a Unihorn for Harpuia.
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Everyone's Force was either empty or broken, so I decided to go back to town before finishing the 4th Stratum.
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Let's get this over with.
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SYSTEM: You expect that it must feel quite refreshing to let out a good, solid yell in such a place.
Eh, why not?
SYSTEM: You give into your rising impulse and shout at the top of your lungs! Your voice echoes, as if melting into the blue sky, before silence settles back in. After having to mind every breath while traveling the forest, it is quite liberating to yell in such a carefree manner.
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SYSTEM: You may try it once more if you wish, or go back to your investigation.
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SYSTEM: You cannot shake the worry that a monster may have heard your yell and is headed your way even now. You hastily leave the area to avoid any needless battles.
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The only FOE in the 19F central area is this Enraged Raptor, who goes down one part of the last pathway.
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Night Flower
HP: 446, STR: 34, TEC: 30, VIT: 26, AGI: 30, LUC: 34
Skills:
- Night Call: Does nothing for one turn. Can be interrupted by Blast Grenades, which will stop the skill and stun the enemy for one turn. Uses the head. Attempts to put the entire party to sleep, with a 120% chance. Has no speed modifier.
- Normal:
Night Vine. 45% chance. Sells for 316 en. 1 needed to make
S Knight Greaves (+19 DEF, +10 TP, +2 AGI). 8 needed to make
Thorn Fist (+130 ATK). 4 Glinting Beaks and 2 Night Vines needed to make
Shamshir (+124 ATK).
"A thorny vine of a Night Flower. When treated, it can put others to sleep."
- Conditional:
Dormant Seed (Kill while asleep). 100% chance. Sells for 564 en. 1 needed to make
Dark Saker (+116 ATK, +6 LUC).
"Black seed that seems completely dormant. It's unknown if it can return to normal."
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Disable resistances:
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A flower that blooms in the moonlight and lulls its victims into an eternal slumber.
Night Flowers are really fucking dangerous when paired up with one or more Mad Crawlers. Sleep will turn Crazed Fang into a one-hit kill. Mercifully, just one cast of Inferno Formula or Link Order II (Fire) will kill them.
Getting that conditional is incredibly difficult at the moment, since Nadia only has one point in Sleep Arrow.
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Fantastic way to start.
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The Take point here is an extra source of Big Strawberries, which I very much appreciate.
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These "backtrack" areas really don't take very long.
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Taking the previous platform up and to the fight leads to this glorious treasure.
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Halfway there, basically.
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The Cranial Hammer has a 30% base chance to inflict head bind on normal attacks. It's going in the garbage as soon as I get back to town.
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Really not worth walking over all those damage tiles.
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The stairs here are the way forward, but there's some basically-optional parts on 16F that I want to map out.
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The lower set of stairs just leads to this small island with a shortcut.
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The upper set leads here.
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SYSTEM: For just an instant, you think you see something like the silhouette of a fish in the sky near your feet.
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SYSTEM: You have never heard of a fish that swims in the sky before, but this is uncharted territory... It would not surprise you to come across such a fish here! You consider casting a line in pursuit of this new discovery.
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SYSTEM: You each try dropping a fishing line into the sky spreading beneath you. ...After some time, there is a mighty tug on Nadia's fishing rod! One of the sky fish has taken the bait!
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SYSTEM: The fish struggles mightily, dragging the line left and right! Nadia patiently keeps pace with the fish's movement until the line stops moving, and then quickly reels it in! But at that moment, you hear something snap, and the weight on the line mysteriously vanishes.
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SYSTEM: Still pulling on the rod, Nadia falls backwards and hits their head on the hard, stone ground!
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SYSTEM: As Nadia sits back up, still in pain from the fall, you find a tree branch caught on the end of the line. It seems you mistook the strong pull of the hook getting caught on a branch for the writhing of a fish...
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SYSTEM: Though you are at first dejected, you then see that the branch is one of the rarer materials found in this Stratum!
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SYSTEM: You did not make the new discovery you hoped to, but you have a rare material, and that is cause enough for joy as you go.
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This is the only other notable thing on the floor.
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The stairs leading up from 17F just goes to this small central area. All you have to do is ride a platform down, right, and up again.
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This happens as soon as we enter the area.
SYSTEM: You look up to see Canaan, chief of the winged ones whom you spoke with at the entrance. He flies down towards you and executes a graceful landing.
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SYSTEM: His voice carries sincere respect for your victory over the Labyrinth's hardships.
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SYSTEM: Canaan looks at you, awaiting your first question.
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Let's ask all three.
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SYSTEM: Canaan answers your query in a proud tone of voice.
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SYSTEM: Canaan holds his head high as he speaks. You doubt you can learn anything concrete.
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SYSTEM: You ask the chief of the winged ones about the voice of the Star. He looks up into the sky and gives it some thought before slowly responding.
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SYSTEM: Canaan breathes a deep sigh. You are more curious than ever to know why they carried humans to the castle in the sky... You consider asking Canaan, but you doubt he will speak any more of the matter.
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SYSTEM: Canaan's face takes on a stern cast before he continues.
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SYSTEM: The winged one smiles and continues with his speech.
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That's quite possibly the most literal metaphor for a skill I've ever seen. The skill's even called Shrill Cry, for god's sake.
SYSTEM: After delivering this warning, Canaan blesses you and promises to pray for your safety.
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SYSTEM: With no further questions to pose to Canaan, you thank him for the information. Canaan acknowledges your thanks with a nod and points to the stairs behind him.
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SYSTEM: Canaan slowly rises into the air, looking down after you until he vanishes.
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SYSTEM: You can ascend the stairs and challenge the Queen of the Skies, or head to High Lagaard and prepare.
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As soon as we step on the platform and it finishes its path...
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SYSTEM: But though it sees you, the Queen makes no move and stays serenely in its airborne position. She is beautiful to behold, but you feel as if a prolonged gaze at her would cause your sanity to ebb. You shake off the curious feeling and prepare for battle! A powerful foe stands before you to be defeated!
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Oh boy.
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Jesus christ.
Well, all that money must mean some good Grimoire Trade opportunities opened up.
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Ooh, that's nice. I trade some duplicate level 9 and 8 Grimoires for the Curse Mastery.
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And a level 8 monster Grimoire for this Curb ATK Up.
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...Wait a minute.
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Holy shit.
I fucking attracted Legendary explorers by accident. If you didn't read the Grimorie mechanics post, here's a quick summary: to generate these guys, not only do you have to bring in at least 300 customers across 3 districts, but the ones digits of your monsters hunted and steps taken stats on your Guild Card must match up too.
I got some fantastic effects, too. Force Up is absolute trash, but Auto-Heal and Self-Heal Amp are anything but. I trade for every single Grimoire from both of the holders of those effects. Ursa is now several times stronger than she was before--Beasts end up with quite a few unused Grimoire slots that you usually just put some passives on, and these are basically the strongest possible passives.
Seriously, holy fucking shit, that was so goddamned lucky.
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Let's cook some stuff to celebrate.
Strawberry-Jam Loin Steak increases each party member's VIT by 10. Definitely the least useful of the stat-up foods, but I guess it's kinda nice if you have a really flimsy party for some fucked up reason.
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Stone Bird Nikujaga doubles the chance that generated Grimoires will have an additional effect on them. Again, if you're going Grimoire hunting, there's little reason not to use the Yggdrasil Clover Tea, if you have it.
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Pepper Cockatrice gives each party member 80% resistance to Curse. There's pretty much just one boss fight where this is useful.
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Oh, hey, my luck didn't end with the Grimoires--the giant population group of the Slums and the Gourmet King both showed up at the same time.
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There's a festival going on in Uptown, too.
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There's only a small group in the North Ward, but at least there's a festival.
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Then, I (basically randomly) did the last upgrade for the Slums, since I wanted to get the most out of the combination of things going on in it.
And that's it for now. Next time: Harpuia, Queen of the Skies.[